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pip install -r requirements.txtОписание
# UE5-MCP (Model Control Protocol) UPDATE: unfortunately we didnt move forward with the project due to time constraints. Feel free to use the docs. ## Overview UE5-MCP (Model Control Protocol) is designed to integrate AI-driven automation into Blender and Unreal Engine 5 (UE5) workflows. This project builds upon [BlenderMCP](https://github.com/ahujasid/blender-mcp) to provide an end-to-end pipeline for AI-driven game level creation, enhancing level design, asset management, and gameplay programming. ## Features - **AI-Driven Scene Generation** (via BlenderMCP): - Text-to-Scene conversion in Blender - Image-to-Scene reference-based generation - Material and texture management - Automated scene composition - PolyHaven asset integration - **Unreal Engine Integration**: - Automated scene import - Game level conversion - Material and lighting transfer - Level optimization utilities - Blueprint-based scene manipulation - **Asset Management & Creation**: - Generates and modifies 3D models, textures, and materials using AI - Workflow automation for asset transfers between Blender and UE5 - **Gameplay Programming & Debugging**: - Assists in Blueprint scripting - Performance profiling - Automated debugging for UE5 ## Prerequisites - Blender (latest stable version) - Unreal Engine 5 (UE5) - Python 3.x - Required Python packages (specified in `dependencies.md`) ## Installation 1. Clone the repository: ```bash git clone https://github.com/your-repo/UE5-MCP.git ``` 2. Install dependencies: ```bash pip install -r requirements.txt ``` 3. Configure settings (refer to `configurations.md`) 4. Run MCP within Blender or UE5 as per the workflow instructions (`workflow.md`) ## Usage - For **Blender**: Use Blender-MCP to automate scene creation and asset generation - For **Unreal Engine 5**: Utilize UE5-MCP for automated level design, asset integration, and debugging - For **AI Integration**: Check `ai_integration.md` for available AI-powered automation features For detailed commands and parameters, refer to `commands.md`. ## Contributing See `CONTRIBUTING.md` for contributing guidelines and best practices. ## License Refer to `LICENSE.md` for licensing details. ## Troubleshooting If you encounter issues, check `troubleshooting.md` or submit an issue on GitHub. ## Contact Vedant Gosavi Aditya Mhambrey Charles Green ## Acknowledgments - BlenderMCP project contributors - Unreal Engine community - [Additional acknowledgments]
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